Friday 15 April 2016

Sculpting in Zbrush - Statue


I initially built the body for my statue in Maya from this picture above. I managed to get the basic figure, but I struggled with achieving a smooth, consistent visual. I used other images as references such as a female body wire frame to help me create female assets to make my statue different to the reference image I found.


Zbrush allowed me to add fissures, cracks and scratches to my statue as well as add a texture. In the end I decided not to go with any facial detail as I thought having the detail did not go with the overall theme I settled for. 

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