Saturday, 12 December 2015

Dynamic form using 4 values


This weeks classwork involved painting over a silhouette of a Mech. Our instructions for this assignment were: 

You have been supplied with a photoshop file containing the silhouette of the mech character already blocked in with 85% grey and 3 further value swatches to paint with.


Using the 3 remaining value swatches, paint in the lit surfaces and the line work as accurately as you can from the reference pic. This is also an exercise in developing your craft, visual judgement and hand eye coordination.
Be sure to place the values consistently:
·      Use the lightest value only for the upward facing surfaces
·      The medium value for the front/angled surfaces.
·      The darkest value is for the minimal linework and shadow areas.
Use the Hard Round Pressure Size brush (4th in the default set). Set opacity to 100%. Paint solid areas of value, no soft edges or scritchy scratchy waffle!

The silhouette looked like this:

I followed the assignments instructions and started to build up the colour.

Once I had finished building up the colour I duplicated the mech twice and reduced the value range.

Friday, 11 December 2015

Battle Arena Development

Over the past couple of months I have been developing my battle arena. I changed the model several times as I was unhappy with the appearance as I felt it didn't depict the theme I was going for .

This was my original concept for my battle arena.

However, I developed the arena by adding in a bumpy terrain to give the appearance of sand and changed the temple. I did some further research into Mayan/Inca architecture and applied it to  my temple model. Here is a wireframe of the finished design.


I then textured the arena using UV maps. Here is an example of what I created in Photoshop for the sides of my temple. 


This is the completed battle arena with textures including props and foliage.


I then created a unity project where I placed the arena into and added a skybox to create an atmosphere. I also animated the camera and exported it to display the full arena.


This is the complete arena.


Thursday, 10 December 2015

Scripting

I currently have several doors with a scripted automatic event and a light switch in my grey box. There is an error with my doors as they do not carry out the action I would like them to. However, my light turns on when you activate the switch.

Here are screenshots of the working event:

 Button:


Triggered Event:

Tuesday, 1 December 2015

Anthropomorphic Frog

This weeks task for Visual design was to create an anthropomorphic frog. For inspiration I took to google to look for some images of anthropomorphic characters. I particularly focused on characters that were dressed up or had human type features such as hair. I created a mood board for reference. 



I then opened a blank canvas in photoshop and sketched out an outline for my frog character.

Once I had my outline I looked back at my mood board to find inspiration for a good colour palette to use for my character. I noticed the majority of the images were brightly coloured so I settled for contrasting greens.

I added lipstick, a necklace and bow to my character to give the indication of her age. My character is supposed to be a teenager similar to Coco from Crash Bandicoot. I didn't want to add too many human characteristics to my character as I think it would lose its appearance of a frog.


Sunday, 22 November 2015

Perspective and lighting: Tank


This weeks task was to create a simple concept for a futuristic tank using perspective and lighting. I did some quick research into basic shapes of tanks. Here is the mood board.



I drew a mock design using perspective lines. 


And here is my final concept for a tank using perspective and lighting.

I changed a lot of features in my final design as I thought my initial concept was unrealistic.

Sunday, 15 November 2015

Perspective in Environment design

 This weeks given task was to establish the vanishing points and eye level of a supplied image using the techniques we had learnt the previous week and the create our own Sci-Fi styled environment.

As per usual I created a mood board so I could refer to images whilst designing my environment.




Below is my final environment design in perspective.







Friday, 13 November 2015

Overcoming Errors In Unity And Adapting Created Atmosphere

I have ended up changing my scripted events for my grey box as it has caused errors. My current grey box has several scripted events which include a light switch and automatic doors. I have also reviewed my given feedback and incorporated a maze of crates to give the player a sense of direction on how to progress further.



Layout of my greybox: