Saturday, 31 October 2015

Life Drawing



I have been to several life drawing sessions to improve my drawing skills.


With these two drawings I was testing a technique which involved erasing away areas to show contours of light on the body. Quite a tricky technique but fun to do.


This is from a more in depth drawing session where we were given half an hour to draw as much of model as we could accurately. Unfortunately I didn't finish mine however, I am quite fond of the lack of detail.

Monday, 26 October 2015

Lava Creature


We were give the task to create a lava monster in Photoshop using different layer styles and texture details.



Here are 2 of my rough ideas on how I wanted my monster to look.


I preferred elements of this design so incorporated it into my final design.


Tuesday, 20 October 2015

Creating A Barrel In Maya

As a part of my battle arena project, I had to model and texture a barrel in Maya. I learned how to UV unwrap the polygons and create a texture in Photoshop.

 I initially found the process quite difficult but after going over the tutorial several times I progressed with my 3D modelling.

 Model without texture

Model with texture

Friday, 16 October 2015

Pixel art robot

This weeks task involved creating a robot using pixel art. Pixel art is a simple digital art form which can be created in photoshop. It was originally used back when games were first developed as the resolution was limited for consoles.


Here is my pixel robot design. My robot has the ability to hover rather than walk. I enjoyed this exercise as I learnt a new technique of visual design and I will now apply this to further projects where able to do so.

Monday, 12 October 2015

Empty

Storyboard: This is my storyboard for the opening of my game called Empty. It is about a man who finds himself exploring an old, isolated warehouse.




Map Plan: This is my map for the opening level of the game. The player must complete and eerie maze to progress to the exit.



One sheet: This is my one sheet. It explains my aims and ideas for my game.




Futuristic Weapon Assignment





For this project we were asked to draw a futuristic gun after researching real life and fantasy weaponry. I gathered some ideas from my research and created 3 designs.


I was inspired by a gun featured in Mass effect which lead to me experimenting with different shapes and colour.

This design of mine is my favourite as I like the overall compostion. However, in my final design I went for a more basic configuration and colour scheme.

Here is my final design.

Sunday, 11 October 2015

Body Proportions


We were given the task to draw a dwarf using the correct body proportions.  We were told that our dwarfs had to measure up to 4 heads tall therefore I used a measurement guide to help me. Certain features of a dwarf are elongated such as the waist and arms to establish the character type.