Sunday, 31 January 2016

Steampunk Concept

For Visual Design we were set a homework to create a concept of a steampunk character or item. I decided to create a steampunk styled camera.

I decided to do a camera as I thought it would be something different. I collected a range of photos from google for reference purposes when drawing my initial sketch.



I noticed that steampunk often incorporates cogs or other industrial pieces into the design, therefore I made sure that my outcome related to those elements.

I decided to 3D model my camera then use photoshop to add textures to it. Personally I am not a fan of my outcome as I don't think the textures relate to the steampunk style particularly well. However, I do think my actual 3D model represents a steampunk inspired camera.

Monday, 25 January 2016

Fish Creature Concept

In my visual design class I was assigned to create a mutated fish concept inspired by Mike McCarthy's lecture on concept art. I did some research into different types of fish and created a moodpboard (as seen below).


I then focused on a photo of a black gold fish to get a basic idea of a fish form.


I then began incorporating features of other fish into my concept from my mood board such as this:


And here is my final design:

Monday, 18 January 2016

Muscles

I have been studying the anatomy of the human body and did a quick observation drawing from reference of the muscles in the human leg.


I then went on to illustrate two drawings of the muscles in the human body; a front and a side view.

Friday, 15 January 2016

2D Game - High school Detective

Spring Submission Brief:

'You are part of a small start-up company (a group of 2-5 people) and have been hired to create a demo of a 2D, single screen game (no side scrolling) for an external publisher; Ewan Armstrong Arts (EAA).

In conjunction to producing a playable level, you are also required to produce the Supporting Material needed for the studio to take the project forward. As such, your submission has 3 key parts.'

I am currently working in a group of five members creating a point and click hidden object game. We all have to produce art work and one piece of code. My current role is to design the hidden objects.for the game.

Here are some initial ideas:



Our game is called High school detective and it's a hidden object game aimed at an audience 12+. Our current build of the game is made for PC's  only but we would like to expand it's availability to tablets and phones.

Monday, 11 January 2016

Paint overs

Today I learnt how to use a paint over technique in Photoshop. It involves taking a texture and warping it to fit the shape of what you are painting over. I was given a 3D render and a plating texture to use to try out the technique.

Here is my result:


This is the original texture:



Sunday, 3 January 2016

Anatomy of a Skeleton

Here are two anatomical illustrations of the skeleton. I have named the joints and bones.

Saturday, 12 December 2015

Dynamic form using 4 values


This weeks classwork involved painting over a silhouette of a Mech. Our instructions for this assignment were: 

You have been supplied with a photoshop file containing the silhouette of the mech character already blocked in with 85% grey and 3 further value swatches to paint with.


Using the 3 remaining value swatches, paint in the lit surfaces and the line work as accurately as you can from the reference pic. This is also an exercise in developing your craft, visual judgement and hand eye coordination.
Be sure to place the values consistently:
·      Use the lightest value only for the upward facing surfaces
·      The medium value for the front/angled surfaces.
·      The darkest value is for the minimal linework and shadow areas.
Use the Hard Round Pressure Size brush (4th in the default set). Set opacity to 100%. Paint solid areas of value, no soft edges or scritchy scratchy waffle!

The silhouette looked like this:

I followed the assignments instructions and started to build up the colour.

Once I had finished building up the colour I duplicated the mech twice and reduced the value range.