Tuesday, 12 April 2016

Life Drawing - favourite drawings

Life Drawing sessions have ended so I have picked out a collection of drawings that I thought have been my best outcomes. I have enjoyed life drawing and it has widened my drawing skill. 

Foreshortening:


Quick sketches:



Stylised :
I used felt tip pen for this drawing 


Clothed model:



Some more quick sketches:


10 minute drawing:


Quick 1 minute drawing:



Tuesday, 5 April 2016

Sci-Fi Spaceship Concept Part 2

Final Outcome


After doing my initial designs and research I then went on to create my 3D model of my spaceship. I tried to stick to my ideas for textures and used a scuffed paint texture alongside some caution taping.

I overall found the task intriguing and it helped develop my knowledge of warping textures over objects in photoshop.

Monday, 4 April 2016

Drawing Clothing



In our final life drawing session we were given a clothed model to draw. It was nice drawing clothing for a change because I could experiment techniques whilst drawing fabric. Here is my favorite drawing of mine from the session.


Monday, 21 March 2016

Speed painting - Whale child









In this weeks session I learnt how to create form using 'Opacity' and 'Flow' in Photoshop. The technique I learnt involved changing the opacity of the brush to 30 and the flow to 20. By selecting these numbers I could build up areas of dark or light where I needed to in my drawing to create depth to the character.

Tuesday, 15 March 2016

Sci-Fi Ship Concept Part 1










I have been set the task of designing a military spaceship for my visual design workshop. We were shown the film Elysium which helped me understand the task a bit better. I googled images of different styles of spaceships. I focused on angular concepts as I felt they appeal to more of a Sci-Fi genre. I then began to sketch out ideas which are shown above.



I then looked into possible texture I could use for my 3D concept. As it is a military spaceship I would imagine it to be rather worn and damaged especially around the bottom half of the ship.

Thursday, 10 March 2016

Modelling statue head

I've decided to go for a stylistic statue for my battle arena so I want this to be reflected in my modelling. First of all I got two reference images up in Maya to help me model a standard female head. I focused on the bottom, right half of the face first and then proceeded to work my way up by extruding the faces.



I kept flicking through different views of the model to make sure I was staying true to the reference images I was using.




I did begin to find it harder the more I extruded the faces as they were not all connected. I then mirrored the the right side of the face to create a full head. 

However,  I was not 100% pleased with my final outcome so I exported and opened it up in Z brush where I smoothed out the surface and added cracks.




Tuesday, 1 March 2016

Composition - Speed paint

This weeks classwork involved speed painting and understanding the rule of thirds. We were given this image to speed paint.


However, we had the task of recomposing the image into a landscape format. I started by cropping out the main shapes of the canvas and copying their shape into another canvas, this helped me give a better judgement of where the elements should go. I then added in some background detail.

Here is my final rough speed paint.